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Friday, November 4, 2011

Dream Chronicles 4 : The Book of Air (2010)

  • The Village of Wish: This is the tiny town of Wish, where Lyra lives with her parents, Fidget and Faye, and her grandparents, Tangle and Aeval. It’s an insular place, far from cities and civilization. The town is surrounded by tall walls, not to keep the residents inside, for they have no desire to leave the safety and warmth of their community. The walls are there to keep the outside world outside, and are secured with complex weighted locks first seen in Dream Chronicles. The streets are cobbled, lined with colorful dwellings and stores. Beyond the walls of Wish lie lush forests and winding roads that, eventually, lead to other larger towns. But the folk of Wish have little desire to visit those distant places. Their homes are secure in their beloved village where, they believe, no harm can come to them.
  • The Clockmaker's House: This is a distant frozen tundra from where the Clockmaker, a powerful if solitary fairy, synchronizes time both in the mortal and fairy worlds. The low temperatures at the Clockmaker's house are useful for slowing any clocks that might consider racing ahead. The eternal snow keeps the Clockmaker’s parts pristine. No plants grow in his frozen wasteland but long ago Aeval brought him flowers from a more hospitable clime, and their image is now pressed into various pieces throughout the Clockmaker’s domain. Obsessing with his eternal job, the Clockmaker never leaves, and tries to prevent any person from coming to his hideout.
  • The Treehouse Village: The people of this village believe that strange occurrences will befall them if they don't live high in tree tops. This is also a part of the green belt that runs through the fairy world. It is all part of Aeval’s plant network. Though others may doubt it, Aeval always knew that the trees saw and remembered everything. Over time they have been used to hide treasures and secrets. In The Book of Air, someone within the fairy world has turned the trees to gold, keeping them from “speaking” with Aeval. The trees are being used to protect a key – the very key the Clockmaker needs to fix his Time Synchronization Machine. Lyra must help the trees in order for the trees to help Lyra.
  • The Wind Music Island: This is the place where fairies created the first music, using the instruments that can be found there. Mortal music, it is said, is born when mortals hear bits of fairy music while they sleep. In the distance, looming ominously, it's the Tower of Dreams, where Faye searched for Fidget in Dream Chronicles 2. Before the fairies moved on from Wind Music Island, they created a stone instrument band—musical instruments of stone that played music on their own so that the music would continue forever.
  • The Water Collector: This is the basis of the infrastructure for fairy civilization. Here water is collected, purified, and dispersed. For many years Aeval took a proprietary interest in the Water Collector, to be certain all plants were adequately nourished. There is a system inside the cottage which tests not only the purity of the water, but the amount of elements within each measure of water. Water from different sources carries different properties, which are utilized by fairies responsible for different aspects of the world.
  • The Barge City: This is a town built over the water, well south of the Village of Wish, and is the home of many fishermen and merchants.

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